Warcraft Lands Writer2009-10-15 00:00:00an original tale based on the overall game
rather than a specific storyline.
"We would choose... something that encompasses lands and charac...
IMGDC Coverage2009-09-22 00:00:00wanting to do something other than deal with the law.
I remember when Ultima Online launched and the cries that "nobody will pay a monthly fee" rang throughout the gaming interweb industry.
I remember when Lum the Mad and Shlonglor were writing nasty bits about games
rather than developing them.
I remember when EverQuest had a 989 Studios logo on it.
Can an independent team compete in the massively multiplayer online game market today? I would like to believe that the answer to this question was in the affirmative, but at least from a "first launch" perspective I can't rationally believe that it is true.
Even taking World of Warcraft out of the equation, can an independent developer compete with the likes of Turbine, Sony Online Entertainment and the other players? From a resources point of view I can't imagine that it can happen, though my recent visit to Perpetual Entertainment to see the progress on Gods and Heroes (now published by SoE) and Star Trek Online showed me that a smaller company can compete wi...
but i had a stroke of pseudo-almost2009-04-29 00:00:00the "auras"an be dispelled by being hit, they will need to be rast every so often (thereby keeping in the spirit of the old system), and if the shaman is unfortunate to be singled out and beat on, the odds of him having any totemsauras up for too long are slim. 3.ertain totems would be
rather overpowered if allowed to just sit on the shaman as an aura (magma, nova, searing & earthbind for example...